Kyle later finds out that Cody is using a powerful strength-enhancing drug called "glow", which helps the arthritis in his knees. After Kyle arrives at the bar, he plays a game with his girlfriend and bar owner Vanessa Simms, while waiting for Cody. After the end of a fight one evening, Kyle and Cody decide to meet at the local bar to celebrate with some beers and a round of pool however, Cody has some unspoken business that delays his arrival for an hour. As Cody Travers' younger brother, Kyle is the star of the underground Metro City fight club, spending nights fighting various other fighters in order to earn enough quick cash to make ends meet. Kyle and Cody Travers are brothers who take part in the sport of underground fighting. Kyle will run into familiar faces, as well as new ones. In Streetwise, Kyle roams the streets of his hometown, doing detective work, on the search for his captured brother. Set several years after the original Final Fight, Streetwise stars Kyle Travers, Cody's younger brother. Progress will resume at the last checkpoint rather than the character's last position. The game's save system can only be used once the player decides to quit the game. However, the game is over when the life bar is empty. Kyle, Cody, Guy and Haggar are all playable characters in arcade mode. It does not have upgradable movesets, counters or instinct abilities. The arcade mode is a no-frills 3D brawler for 1 or 2 players. An 'instinct' system allows you to counter opponents' attacks, as well as make your attacks more powerful. Players earn money through pit fights and side missions, upgrading Kyle's moveset by training in various gyms in Metro City while progressing through the game. The story mode, which is for 1 player, has 10 minigames, including cockroach stomping, arm-wrestling, slide puzzles, shooting contests and the classic car bash. So, will we be seeing a massively multiplayer game on Nintendo's console in the future? Reggie's statement seemed like much more of an off the cuff comment, so at this point there's not much to say.Final Fight: Streetwise is a spin-off of the original Final Fight developed by the American team of Capcom Production Studio 8 (the developers of Final Fight Revenge and the Maximo series). Xbox 360 has a couple MMOs in the works as well. "That's a genre, from the home console standpoint, that really hasn't been explored very well." So far, MMOs are few and far between on consoles the most notable example is Square Enix's Final Fantasy XI, which debuted on PS2 before hitting PC and is soon coming to Xbox 360. "I hope are really explored on this system," he said. Fils-Aime, however, brought up a genre that hasn't yet been mentioned in the context of Revolution: MMOs. Iwata continued to stress how good of a fit the controller is with the first person shooter genre, one which many PC gamers feel is crippled when using a traditional console controller. However, he also talked a bit with Nintendo president Satoru Iwata and sales and marketing VP Reggie Fils-Aime about the company's direction with Revolution. For the most part, his experience was similar to the ones we've heard about since Tokyo Game Show, as he was exposed to the same demos that were shown there. If Ubisoft understands this, we might have better licensed games in the future, but if they don't, the company might be in for a surprise.ĬNN/Money's Chris Morris is the latest guy to put up impressions of Nintendo's Revolution controller. The game had a solid team and designer behind it, and that was primarily because the film's director demanded it. King Kong had been getting press for months as a rare example of a good licensed game, and that was followed up with reviews that were actually positive instead of abysmal. Hopefully Ubisoft realizes that most games based on movies tend to end up really, really bad. The game was designed by Ubisoft's Michel Ancel and developed by his team after director Peter Jackson played Ancel's critically praised but commercially unsuccessful Beyond Good & Evil (PS2, Xbox, GCN, PC). "We want to recreate the experience we've had with Kong." Peter Jackson's King Kong: The Official Game of the Movie (PS2, Xbox, GCN, X360, DS, PSP, PC) has been widely lauded for its quality and general immersiveness, and sales too have presumably been quite brisk. "It's coming along well and we have a few things on the way that can help us to continue to do business in that segment of the market," he said. In fact, he'd like the company to focus on them so much that they comprise 25% of the company's turnover. Speaking with entertainment trade publication MCV, Ubisoft president Yves Guillemot stated that he'd like to see Ubisoft focus much more on movie license games than the company has in the past.
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